~aleteoryx/muditaos

ref: c1391090c67428aeaffcef5a7a71a6d2ed69ccc9 muditaos/products/BellHybrid/apps/Application.cpp -rw-r--r-- 6.0 KiB
c1391090 — Mateusz Piesta [BH-1389] Catch2 unit tests optimization 3 years ago
                                                                                
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// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md

#include <Application.hpp>

#include <common/models/AlarmModel.hpp>

#include <audio/AudioMessage.hpp>
#include <appmgr/messages/IdleTimerMessage.hpp>
#include <common/BellPowerOffPresenter.hpp>
#include <common/popups/presenter/AlarmActivatedPresenter.hpp>
#include <common/popups/AlarmActivatedWindow.hpp>
#include <common/popups/AlarmDeactivatedWindow.hpp>
#include <common/popups/BellTurnOffOptionWindow.hpp>
#include <common/popups/BellRebootWindow.hpp>
#include <common/windows/BellTurnOffWindow.hpp>
#include <common/windows/BellWelcomeWindow.hpp>
#include <service-appmgr/Constants.hpp>
#include <common/popups/BedtimeNotificationWindow.hpp>

namespace app
{
    void Application::attachPopups(const std::vector<gui::popup::ID> &popupsList)
    {
        using namespace gui::popup;
        for (auto popup : popupsList) {
            switch (popup) {
            case ID::AlarmActivated:
                windowsFactory.attach(
                    window::alarm_activated_window, [](app::ApplicationCommon *app, const std::string &name) {
                        auto alarmModel = std::make_shared<app::AlarmModel>(app);
                        auto presenter  = std::make_unique<app::popup::AlarmActivatedPresenter>(alarmModel);
                        return std::make_unique<gui::AlarmActivatedWindow>(app, std::move(presenter));
                    });
                break;
            case ID::AlarmDeactivated:
                windowsFactory.attach(
                    window::alarm_deactivated_window, [](app::ApplicationCommon *app, const std::string &name) {
                        auto alarmModel = std::make_shared<app::AlarmModel>(app);
                        auto presenter  = std::make_unique<app::popup::AlarmActivatedPresenter>(alarmModel);
                        return std::make_unique<gui::AlarmDeactivatedWindow>(app, std::move(presenter));
                    });
                break;
            case ID::PowerOff:
                windowsFactory.attach(window::power_off_window, [](ApplicationCommon *app, const std::string &name) {
                    return std::make_unique<gui::BellTurnOffOptionWindow>(app, window::power_off_window);
                });
                windowsFactory.attach(gui::BellTurnOffWindow::name,
                                      [](ApplicationCommon *app, const std::string &name) {
                                          return std::make_unique<gui::BellTurnOffWindow>(
                                              app, std::make_unique<gui::BellPowerOffPresenter>(app));
                                      });
                windowsFactory.attach(gui::BellWelcomeWindow::defaultName,
                                      [](ApplicationCommon *app, const std::string &name) {
                                          return std::make_unique<gui::BellWelcomeWindow>(app);
                                      });
                break;
            case ID::Reboot:
                windowsFactory.attach(window::reboot_window, [](ApplicationCommon *app, const std::string &name) {
                    return std::make_unique<gui::BellRebootWindow>(app,
                                                                   std::make_unique<gui::BellPowerOffPresenter>(app));
                });
                break;
            case ID::BedtimeNotification:
                windowsFactory.attach(window::bedtime_notification_window,
                                      [](app::ApplicationCommon *app, const std::string &name) {
                                          return std::make_unique<gui::BedtimeNotificationWindow>(app);
                                      });
                break;
            default:
                break;
            }
        }
    }

    bool Application::isPopupPermitted(gui::popup::ID) const
    {
        return not((isCurrentWindow(gui::popup::resolveWindowName(gui::popup::ID::Reboot))) ||
                   (isCurrentWindow(gui::popup::resolveWindowName(gui::popup::ID::PowerOff))) ||
                   (isCurrentWindow(gui::BellTurnOffWindow::name)));
    }

    sys::MessagePointer Application::handleKBDKeyEvent(sys::Message *msgl)
    {
        onKeyPressed();
        return ApplicationCommon::handleKBDKeyEvent(msgl);
    }

    sys::MessagePointer Application::handleApplicationSwitch(sys::Message *msgl)
    {
        onStart();
        return ApplicationCommon::handleApplicationSwitch(msgl);
    }

    sys::MessagePointer Application::handleAppClose(sys::Message *msgl)
    {
        onStop();
        return ApplicationCommon::handleAppClose(msgl);
    }

    sys::MessagePointer Application::handleAppFocusLost(sys::Message *msgl)
    {
        onStop();
        return ApplicationCommon::handleAppFocusLost(msgl);
    }

    void Application::onKeyPressed()
    {
        restartIdleTimer();
    }

    void Application::onStart()
    {
        startIdleTimer();
    }

    void Application::onStop()
    {
        stopIdleTimer();
    }

    void Application::stopAllAudio()
    {
        auto msg = std::make_shared<service::AudioStopRequest>();
        this->bus.sendUnicast(msg, service::audioServiceName);
    }

    void Application::startIdleTimer()
    {
        bus.sendUnicast(std::make_shared<StartIdleTimerMessage>(), service::name::appmgr);
    }

    void Application::restartIdleTimer()
    {
        if (idleTimerActiveFlag) {
            bus.sendUnicast(std::make_shared<RestartIdleTimerMessage>(), service::name::appmgr);
        }
    }

    void Application::stopIdleTimer()
    {
        bus.sendUnicast(std::make_shared<StopIdleTimerMessage>(), service::name::appmgr);
    }

    void Application::updateStatuses(gui::AppWindow *window) const
    {}

    void Application::resumeIdleTimer()
    {
        startIdleTimer();
        idleTimerActiveFlag = true;
    }
    void Application::suspendIdleTimer()
    {
        stopIdleTimer();
        idleTimerActiveFlag = false;
    }
} // namespace app