// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include <memory>
#include <map>
#include <vector>
#include <string>
#include <AppWindow.hpp>
namespace app
{
class ApplicationCommon;
class WindowsStack
{
ApplicationCommon *parent;
public:
WindowsStack(ApplicationCommon *parent) : parent(parent)
{}
std::vector<std::string> stack;
std::map<std::string, std::unique_ptr<gui::AppWindow>> windows;
std::map<std::string, std::unique_ptr<gui::AppWindow>>::const_iterator begin() const
{
return std::begin(windows);
}
std::map<std::string, std::unique_ptr<gui::AppWindow>>::const_iterator end() const
{
return std::end(windows);
}
[[nodiscard]] auto getParent() const
{
return parent;
}
auto push(const std::string &name, std::unique_ptr<gui::AppWindow> window)
{
windows[name] = std::move(window);
stack.push_back(name);
}
gui::AppWindow *get(const std::string &name) const
{
auto ret = windows.find(name);
return ret == std::end(windows) ? nullptr : ret->second.get();
}
[[nodiscard]] auto isEmpty() const noexcept
{
return stack.size() == 0;
}
};
} // namespace app