~aleteoryx/muditaos

ref: d07a0c1e13bb00dfc0510a79a1707aa78d7d40a4 muditaos/module-sys/Service/Service.hpp -rw-r--r-- 5.7 KiB
d07a0c1e — Marcin Smoczyński Merge branch 'stable' 5 years ago
                                                                                
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// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md

#pragma once

#include "BusProxy.hpp"
#include "Common.hpp"  // for ReturnCodes, ServicePriority, BusChannels
#include "Mailbox.hpp" // for Mailbox
#include "Message.hpp" // for MessagePointer
#include "ServiceManifest.hpp"
#include "Watchdog.hpp"
#include "thread.hpp"                                   // for Thread
#include <module-sys/SystemWatchdog/SystemWatchdog.hpp> // for SystemWatchdog
#include <algorithm>                                    // for find, max
#include <cstdint>                                      // for uint32_t, uint64_t
#include <functional>                                   // for function
#include <iterator>                                     // for end
#include <map>                                          // for map
#include <memory>                                       // for allocator, shared_ptr, enable_shared_from_this
#include <string>                                       // for string
#include <typeindex>                                    // for type_index
#include <utility>                                      // for pair
#include <vector>                                       // for vector<>::iterator, vector
#include <typeinfo>                                     // for connect by type

namespace sys
{
    class Timer;
} // namespace sys
namespace sys
{
    struct Proxy;
} // namespace sys

namespace sys
{
    using MessageHandler = std::function<MessagePointer(Message *)>;

    class Service : public cpp_freertos::Thread, public std::enable_shared_from_this<Service>
    {
      public:
        Service(std::string name,
                std::string parent       = "",
                uint32_t stackDepth      = 4096,
                ServicePriority priority = ServicePriority::Idle,
                Watchdog &watchdog       = SystemWatchdog::getInstance());

        ~Service() override;

        void StartService();
        void CloseService();

        // Invoked for not processed already messages
        // override should in in either callback, function or whatever...
        [[deprecated("Use connect method instead.")]] virtual MessagePointer DataReceivedHandler(
            DataMessage *msg, ResponseMessage *resp) = 0;

        // Invoked during initialization
        virtual ReturnCodes InitHandler() = 0;

        /**
         * @brief Handler to gently release system resources, such as worker
         * threads. All other resources should be freed in a destructor.
         *
         * @return ReturnCodes
         */
        virtual ReturnCodes DeinitHandler() = 0;

        virtual ReturnCodes SwitchPowerModeHandler(const ServicePowerMode mode) = 0;

        /**
         * @brief Ends stops service's thread and its timers.
         */
        virtual void CloseHandler() final;

        std::string parent;

        BusProxy bus;

        Mailbox<std::shared_ptr<Message>> mailbox;

        Watchdog &watchdog;

        uint32_t pingTimestamp;

        bool isReady;

        std::vector<std::pair<uint64_t, uint32_t>> staleUniqueMsg;

        /// connect: register message handler
        bool connect(const std::type_info &type, MessageHandler handler);
        bool connect(Message *msg, MessageHandler handler);
        bool connect(Message &&msg, MessageHandler handler);

      protected:
        bool enableRunLoop;

        void Run() override;

        std::map<std::type_index, MessageHandler> message_handlers;

      private:
        /// first point of enttry on messages - actually used method in run
        /// First calls message_handlers
        /// If not - fallback to DataReceivedHandler
        auto MessageEntry(Message *message, ResponseMessage *response) -> MessagePointer;
        auto HandleMessage(Message *message) -> MessagePointer;
        auto HandleResponse(ResponseMessage *message) -> MessagePointer;
        /// Execute a message handler functor, if found one.
        /// \param message  Request message
        /// \return A pair of:
        /// - True if message handler called, false otherwise.
        /// - A response message on success, nullptr otherwise.
        auto ExecuteMessageHandler(Message *message) -> std::pair<bool, MessagePointer>;

        friend Proxy;

        class Timers
        {

            friend Timer;

          private:
            std::vector<Timer *> list;
            auto attach(Timer *timer)
            {
                list.push_back(timer);
            }

            void detach(Timer *timer)
            {
                list.erase(std::find(list.begin(), list.end(), timer));
            }

          public:
            void stop();

            [[nodiscard]] auto get(Timer *timer) const
            {
                return std::find(list.begin(), list.end(), timer);
            }

            [[nodiscard]] auto noTimer() const
            {
                return std::end(list);
            }
        } timers;

      public:
        auto getTimers() -> auto &
        {
            return timers;
        }

        auto TimerHandle(SystemMessage &message) -> ReturnCodes;
    };

    /// proxy has one objective - be friend for Service, so that Message which is not a friend could access
    /// one and only one entrypoint to messages entrypoint (MessageEntry)
    /// MessageEntry calls overridable DataReceivedHandler for Service instance and all Calls that are 100% neccessary
    /// for service
    struct Proxy
    {
        static auto handleMessage(Service *service, Message *message, ResponseMessage *response = nullptr)
            -> MessagePointer;
        static auto handleSystemMessage(Service *service, SystemMessage *message) -> MessagePointer;
    };
} // namespace sys