// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include "PinLockBox.hpp"
#include "BoxLayout.hpp"
#include "Image.hpp"
namespace gui
{
class PinLockBaseWindow;
}
namespace gui
{
class ScreenLockBox : public PinLockBox
{
public:
ScreenLockBox(PinLockBaseWindow *LockBaseWindow) : LockWindow(LockBaseWindow)
{}
private:
struct PinLabel : public HBox
{
gui::Image *image;
PinLabel(Item *parent, const uint32_t &w, const uint32_t &h);
void setVisibleState(bool isImageVisible);
};
std::vector<PinLabel *> pinLabels;
PinLockBaseWindow *LockWindow;
void popChar(unsigned int charNum) override final;
void putChar(unsigned int charNum) override final;
void setVisibleStateEnterPin() override final;
void setVisibleStateVerifiedPin() override final;
void setVisibleStateInvalidPin() override final;
void setVisibleStateBlocked() override final;
void buildLockBox(unsigned int pinSize) override final;
void buildPinLabels(unsigned int pinSize);
void clearPinLabels();
};
} // namespace gui