// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include <module-services/service-evtmgr/screen-light-control/ScreenLightControl.hpp>
#include <module-apps/application-settings-new/widgets/SpinBox.hpp>
#include <module-apps/application-settings-new/ApplicationSettings.hpp>
#include <module-apps/application-settings-new/widgets/OptionSetting.hpp>
#include "BaseSettingsWindow.hpp"
namespace gui
{
namespace lighting
{
constexpr inline auto AMBIENT_LIGHT_TIMER_MS = 2000;
}
class DisplayLightWindow : public BaseSettingsWindow
{
public:
DisplayLightWindow(app::Application *app, app::settingsInterface::ScreenLightSettings *screenLightSettings);
~DisplayLightWindow();
private:
auto buildOptionsList() -> std::list<Option> override;
void switchHandler(bool &onOffSwitch);
void addBrightnessOption(std::list<Option> &);
auto createBrightnessOption(int step) -> std::unique_ptr<SpinBoxOptionSettings>;
bool isDisplayLightSwitchOn = false;
bool isAutoLightSwitchOn = false;
std::uint8_t brightnessValue = 0;
app::settingsInterface::ScreenLightSettings *screenLightSettings = nullptr;
float ambientLight = 0.0;
std::unique_ptr<app::GuiTimer> timerTask;
[[nodiscard]] auto onTimerTimeout(Item &self, Timer &task) -> bool;
};
} // namespace gui