~aleteoryx/muditaos

ref: fd6767c33a55f5aefe143288339bcb2d17e19a65 muditaos/products/BellHybrid/apps/Application.cpp -rw-r--r-- 6.0 KiB
fd6767c3 — Bartosz Cichocki [EGD-7879] Change Jenkinsfile to use shared library 4 years ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md

#include <Application.hpp>

#include <common/models/AlarmModel.hpp>

#include <audio/AudioMessage.hpp>
#include <appmgr/messages/IdleTimerMessage.hpp>
#include <common/BellPowerOffPresenter.hpp>
#include <common/popups/presenter/AlarmActivatedPresenter.hpp>
#include <common/popups/AlarmActivatedWindow.hpp>
#include <common/popups/AlarmDeactivatedWindow.hpp>
#include <common/popups/BellTurnOffOptionWindow.hpp>
#include <common/popups/BellRebootWindow.hpp>
#include <common/windows/BellTurnOffWindow.hpp>
#include <common/windows/BellWelcomeWindow.hpp>
#include <service-appmgr/Constants.hpp>
#include <common/popups/BedtimeNotificationWindow.hpp>

namespace app
{
    void Application::attachPopups(const std::vector<gui::popup::ID> &popupsList)
    {
        using namespace gui::popup;
        for (auto popup : popupsList) {
            switch (popup) {
            case ID::AlarmActivated:
                windowsFactory.attach(
                    window::alarm_activated_window, [](app::ApplicationCommon *app, const std::string &name) {
                        auto alarmModel = std::make_shared<app::AlarmModel>(app);
                        auto presenter  = std::make_unique<app::popup::AlarmActivatedPresenter>(alarmModel);
                        return std::make_unique<gui::AlarmActivatedWindow>(app, std::move(presenter));
                    });
                break;
            case ID::AlarmDeactivated:
                windowsFactory.attach(
                    window::alarm_deactivated_window, [](app::ApplicationCommon *app, const std::string &name) {
                        auto alarmModel = std::make_shared<app::AlarmModel>(app);
                        auto presenter  = std::make_unique<app::popup::AlarmActivatedPresenter>(alarmModel);
                        return std::make_unique<gui::AlarmDeactivatedWindow>(app, std::move(presenter));
                    });
                break;
            case ID::PowerOff:
                windowsFactory.attach(window::power_off_window, [](ApplicationCommon *app, const std::string &name) {
                    return std::make_unique<gui::BellTurnOffOptionWindow>(app, window::power_off_window);
                });
                windowsFactory.attach(gui::BellTurnOffWindow::name,
                                      [](ApplicationCommon *app, const std::string &name) {
                                          return std::make_unique<gui::BellTurnOffWindow>(
                                              app, std::make_unique<gui::BellPowerOffPresenter>(app));
                                      });
                windowsFactory.attach(gui::BellWelcomeWindow::defaultName,
                                      [](ApplicationCommon *app, const std::string &name) {
                                          return std::make_unique<gui::BellWelcomeWindow>(app);
                                      });
                break;
            case ID::Reboot:
                windowsFactory.attach(window::reboot_window, [](ApplicationCommon *app, const std::string &name) {
                    return std::make_unique<gui::BellRebootWindow>(app,
                                                                   std::make_unique<gui::BellPowerOffPresenter>(app));
                });
                break;
            case ID::BedtimeNotification:
                windowsFactory.attach(window::bedtime_notification_window,
                                      [](app::ApplicationCommon *app, const std::string &name) {
                                          return std::make_unique<gui::BedtimeNotificationWindow>(app);
                                      });
                break;
            default:
                break;
            }
        }
    }

    bool Application::isPopupPermitted(gui::popup::ID) const
    {
        return not((isCurrentWindow(gui::popup::resolveWindowName(gui::popup::ID::Reboot))) ||
                   (isCurrentWindow(gui::popup::resolveWindowName(gui::popup::ID::PowerOff))) ||
                   (isCurrentWindow(gui::BellTurnOffWindow::name)));
    }

    sys::MessagePointer Application::handleKBDKeyEvent(sys::Message *msgl)
    {
        onKeyPressed();
        return ApplicationCommon::handleKBDKeyEvent(msgl);
    }

    sys::MessagePointer Application::handleApplicationSwitch(sys::Message *msgl)
    {
        onStart();
        return ApplicationCommon::handleApplicationSwitch(msgl);
    }

    sys::MessagePointer Application::handleAppClose(sys::Message *msgl)
    {
        onStop();
        return ApplicationCommon::handleAppClose(msgl);
    }

    sys::MessagePointer Application::handleAppFocusLost(sys::Message *msgl)
    {
        onStop();
        return ApplicationCommon::handleAppFocusLost(msgl);
    }

    void Application::onKeyPressed()
    {
        restartIdleTimer();
    }

    void Application::onStart()
    {
        startIdleTimer();
    }

    void Application::onStop()
    {
        stopIdleTimer();
        stopAllAudio();
    }

    void Application::stopAllAudio()
    {
        auto msg = std::make_shared<service::AudioStopRequest>();
        this->bus.sendUnicast(msg, service::audioServiceName);
    }

    void Application::startIdleTimer()
    {
        bus.sendUnicast(std::make_shared<StartIdleTimerMessage>(), service::name::appmgr);
    }

    void Application::restartIdleTimer()
    {
        if (idleTimerActiveFlag) {
            bus.sendUnicast(std::make_shared<RestartIdleTimerMessage>(), service::name::appmgr);
        }
    }

    void Application::stopIdleTimer()
    {
        bus.sendUnicast(std::make_shared<StopIdleTimerMessage>(), service::name::appmgr);
    }

    void Application::updateStatuses(gui::AppWindow *window) const
    {}

    void Application::resumeIdleTimer()
    {
        startIdleTimer();
        idleTimerActiveFlag = true;
    }
    void Application::suspendIdleTimer()
    {
        stopIdleTimer();
        idleTimerActiveFlag = false;
    }
} // namespace app