// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include <gui/widgets/TopBar.hpp>
#include <gui/widgets/BottomBar.hpp>
#include <gui/widgets/Window.hpp>
#include <Service/Service.hpp>
#include <Service/Message.hpp>
namespace app
{
class Application;
};
namespace gui
{
namespace name
{
namespace window
{
inline constexpr auto main_window = "MainWindow";
inline constexpr auto no_window = "";
} // namespace window
} // namespace name
/*
* @brief This is wrapper for gui window used within applications.
*/
class AppWindow : public Window
{
protected:
/// actual built window title
gui::Label *title = nullptr;
/**
* Information bar for the buttons on the bottom of the page.
*/
gui::BottomBar *bottomBar = nullptr;
/**
* Information bar for signal, battery and lock icon on the top of the screen.
*/
gui::TopBar *topBar = nullptr;
/**
* Pointer to the application object that owns the window.
*/
app::Application *application = nullptr;
public:
AppWindow() = delete;
AppWindow(app::Application *app, std::string name);
app::Application *getApplication()
{
return application;
};
void setApplication(app::Application *app)
{
application = app;
};
virtual bool onDatabaseMessage(sys::Message *msg);
bool batteryChargingChange(bool charging);
bool setSIM();
// updates battery level in the window
bool updateBatteryLevel(uint32_t percentage);
// updates battery level in the window
bool updateSignalStrength();
bool updateNetworkAccessTechnology();
virtual bool updateTime(const UTF8 &timeStr);
virtual bool updateTime(const uint32_t ×tamp, bool mode24H);
void setTitle(const UTF8 &text);
void rebuild() override;
void buildInterface() override;
void destroyInterface() override;
bool onInput(const InputEvent &inputEvent) override;
void accept(GuiVisitor &visitor) override;
/// Setting bottom bar temporary text
/// @param text - bottomBar text
/// @param overwriteOthers - set or not other bottomBar texts to "" (default true)
void bottomBarTemporaryMode(const UTF8 &text, bool emptyOthers = true);
void bottomBarTemporaryMode(const UTF8 &text, BottomBar::Side side, bool emptyOthers = true);
void bottomBarRestoreFromTemporaryMode();
void setBottomBarText(const UTF8 &text, BottomBar::Side side);
void clearBottomBarText(BottomBar::Side side);
bool selectSpecialCharacter();
void setBottomBarActive(BottomBar::Side side, bool value);
/// get BoundingBox size of Window "body" area
/// @note it would be much better to just have "body item" instead
/// but it would mean not insignificant refactor
BoundingBox bodySize();
};
} /* namespace gui */