// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#include "DeadBatteryWindow.hpp"
#include "Names.hpp"
#include <gui/widgets/Image.hpp>
#include <Image.hpp>
#include <InputEvent.hpp>
#include <log/log.hpp>
#include <service-appmgr/Controller.hpp>
namespace gui
{
namespace
{
constexpr inline auto imgPositionX = 176;
constexpr inline auto imgPositionY = 250;
} // namespace
DeadBatteryWindow::DeadBatteryWindow(app::ApplicationCommon *app) : AppWindow(app, app::window::name::dead_battery)
{
buildInterface();
preventsAutoLock = true;
}
void DeadBatteryWindow::rebuild()
{
destroyInterface();
buildInterface();
}
void DeadBatteryWindow::buildInterface()
{
AppWindow::buildInterface();
navBar->setVisible(false);
statusBar->setVisible(false);
new gui::Image(this, imgPositionX, imgPositionY, 0, 0, "dead_battery_W_G");
}
void DeadBatteryWindow::destroyInterface()
{
erase();
}
bool DeadBatteryWindow::onInput(const InputEvent &inputEvent)
{
// Ignore all inputs
return true;
}
} /* namespace gui */