// Copyright (c) 2017-2024, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/blob/master/LICENSE.md
#include "PopupBlueprintFactory.hpp"
namespace app
{
void PopupBlueprintFactory::registerBlueprint(gui::popup::ID id, gui::popup::Blueprint &&bp)
{
blueprints[id] = bp;
}
std::optional<gui::popup::Blueprint> PopupBlueprintFactory::getBlueprint(gui::popup::ID id)
{
if (auto blueprint = blueprints.find(id); blueprint != blueprints.end()) {
return {blueprint->second};
}
return std::nullopt;
}
} // namespace app