// Copyright (c) 2017-2024, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/blob/master/LICENSE.md
#pragma once
#include <memory>
#include <functional>
#include <map>
#include <string>
namespace app
{
class ApplicationCommon;
};
namespace gui
{
class AppWindow;
}
namespace app
{
class WindowsFactory
{
public:
using handle = std::unique_ptr<gui::AppWindow>;
using builder = std::function<handle(ApplicationCommon *, std::string)>;
private:
std::map<std::string, builder> builders;
public:
WindowsFactory() = default;
WindowsFactory(const WindowsFactory &) = delete;
WindowsFactory(WindowsFactory &&) = delete;
WindowsFactory &operator=(const WindowsFactory &) = delete;
WindowsFactory &operator=(WindowsFactory &&) = delete;
void attach(const std::string &name, builder builder);
[[nodiscard]] auto isRegistered(const std::string &name) const -> bool;
auto build(ApplicationCommon *app, const std::string &name) -> handle;
};
} // namespace app