// Copyright (c) 2017-2024, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/blob/master/LICENSE.md
#pragma once
#include <algorithm>
#include <memory>
#include <map>
#include <optional>
#include <vector>
#include <string>
#include <ostream>
#include <log/log.hpp>
#include "popups/Disposition.hpp"
namespace gui
{
class AppWindow;
}
namespace app
{
class WindowsFactory;
class ApplicationCommon;
inline constexpr auto previousWindow = 1;
inline constexpr auto topWindow = 0;
struct WindowData
{
public:
std::string name;
gui::popup::Disposition disposition{};
WindowData(const std::string &name, const gui::popup::Disposition &disposition)
: name(name), disposition(disposition)
{}
};
class WindowsStack
{
std::map<std::string, std::unique_ptr<gui::AppWindow>> windows{};
std::vector<WindowData> stack;
decltype(stack)::iterator findInStack(const std::string &);
public:
WindowsStack() = default;
/// iterators, unfortunately used in applications
[[nodiscard]] std::map<std::string, std::unique_ptr<gui::AppWindow>>::const_iterator begin() const;
[[nodiscard]] std::map<std::string, std::unique_ptr<gui::AppWindow>>::const_iterator end() const;
[[nodiscard]] bool isEmpty() const noexcept;
[[nodiscard]] std::size_t getSize() const noexcept;
/// add window on top of stack
void push(const std::string &name,
std::unique_ptr<gui::AppWindow> window,
const gui::popup::Disposition &disposition = gui::popup::WindowDisposition);
/// window getters
[[nodiscard]] gui::AppWindow *get(const std::string &name) const;
[[nodiscard]] std::optional<std::string> get(std::uint32_t depth = 0) const;
[[nodiscard]] std::optional<WindowData> getWindowData(std::uint32_t depth = 0) const;
/// functions removing windows from stack
/// `pop` functions - handle last, latest window
/// `drop` functions - remove any window on stack
/// return false on pop empty
bool pop() noexcept;
bool pop(const std::string &window);
bool popLastWindow();
bool drop(const std::string &window);
void dropPendingPopups();
void clear();
bool isWindowOnStack(const std::string &window);
bool rebuildWindows(app::WindowsFactory &windowsFactory, ApplicationCommon *app);
};
} // namespace app