// Copyright (c) 2017-2024, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/blob/master/LICENSE.md
#pragma once
#include "AppWindow.hpp"
#include <Text.hpp>
#include <functional>
#include <DialogMetadata.hpp>
#include <module-gui/gui/widgets/Icon.hpp>
namespace gui::window::name
{
inline constexpr auto dialog_confirm = "DialogConfirm";
inline constexpr auto dialog_retry = "DialogRetry";
}; // namespace gui::window::name
namespace gui
{
namespace dialog
{
enum Option
{
YES,
NO
};
namespace style
{
namespace option
{
inline constexpr auto w = 150;
inline constexpr auto h = 75;
inline constexpr auto margin = 30;
inline constexpr auto iconTextH = 99;
} // namespace option
namespace iconTextLabel
{
inline constexpr auto h = 188;
} // namespace iconTextLabel
} // namespace style
} // namespace dialog
/// @brief base Dialog class
///
/// Contain icon, text and Back action
class Dialog : public AppWindow
{
protected:
Icon *icon = nullptr;
public:
Dialog(app::ApplicationCommon *app, const std::string &name);
void onBeforeShow(ShowMode mode, SwitchData *data) override;
};
/// @brief Confirm Dialog class
///
/// Contain same items as Dialog but instead of Back there is OK action
/// @Note it is also showing signal strength, battery on mode indicators
class DialogConfirm : public Dialog
{
public:
DialogConfirm(app::ApplicationCommon *app, const std::string &name);
void onBeforeShow(ShowMode mode, SwitchData *data) override;
};
/// @brief Yes/No Dialog class
///
/// Contain same items as Dialog and additionally Yes and No selectable options
class DialogYesNo : public Dialog
{
protected:
Label *yes = nullptr;
Label *no = nullptr;
HBox *hBox = nullptr;
public:
DialogYesNo(app::ApplicationCommon *app, const std::string &name);
void onBeforeShow(ShowMode mode, SwitchData *data) override;
private:
Label *createYesNoOption(Item *parent, const gui::dialog::Option &optionName);
};
/// @brief Yes/No Icon Text Dialog class
///
/// Contain same items as DialogYesNo and additionally puts text on icon
class DialogYesNoIconTxt : public DialogYesNo
{
protected:
Label *iconText = nullptr;
public:
DialogYesNoIconTxt(app::ApplicationCommon *app, const std::string &name);
void onBeforeShow(ShowMode mode, SwitchData *data) override;
};
/// @brief Retry Dialog class
///
/// Contain same items as Dialog but instead of OK there is a TRY AGAIN button
class DialogRetry : public Dialog
{
public:
DialogRetry(app::ApplicationCommon *app, const std::string &name);
void onBeforeShow(ShowMode mode, SwitchData *data) override;
};
}; // namespace gui