~aleteoryx/muditaos

muditaos/module-audio/Audio/AudioMux.cpp -rw-r--r-- 6.2 KiB
a405cad6Aleteoryx trim readme 6 days ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
// Copyright (c) 2017-2024, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/blob/master/LICENSE.md

#include "AudioMux.hpp"
#include "Audio.hpp"

namespace audio
{
    namespace
    {
        const std::map<PlaybackType, uint8_t> PlaybackTypePriority = {
            {PlaybackType::Meditation, 1},
            {PlaybackType::CallRingtone, 2},
            {PlaybackType::Alarm, 3},
            {PlaybackType::Multimedia, 4},
            {PlaybackType::TextMessageRingtone, 5},
            {PlaybackType::Notifications, 5},
            {PlaybackType::KeypadSound, 6},
            {PlaybackType::None, static_cast<uint8_t>(PlaybackType::Last)},
        };
    } // namespace

    AudioMux::AudioMux(AudioServiceMessage::Callback callback, size_t audioInputsCount)
        : audioInputs(audioInputsInternal)
    {
        audioInputsCount = audioInputsCount > 0 ? audioInputsCount : 1;
        audioInputsInternal.reserve(audioInputsCount);
        for (std::size_t i = 0; i < audioInputsCount; i++) {
            audioInputsInternal.emplace_back(Input(std::make_unique<Audio>(callback), refToken.IncrementToken()));
        }
    }

    std::optional<AudioMux::Input *> AudioMux::GetRoutingInput(bool force)
    {
        if (auto input = GetInput({Audio::State::Routing})) {
            return input;
        }

        if (force) {
            auto *lowInput = &audioInputs.front();
            for (auto &audioInput : audioInputs) {
                auto lowestPrio  = GetPlaybackPriority(lowInput->audio->GetCurrentOperationPlaybackType());
                auto currentPrio = GetPlaybackPriority(audioInput.audio->GetCurrentOperationPlaybackType());

                if (currentPrio > lowestPrio) {
                    lowInput = &audioInput;
                }
            }
            LOG_DEBUG("Routing took over audio input.");
            return lowInput;
        }
        return std::nullopt;
    }

    std::optional<AudioMux::Input *> AudioMux::GetPlaybackInput(const audio::PlaybackType &playbackType)
    {
        // if routing or recording we cannot continue
        if (GetInput({Audio::State::Routing, Audio::State::Recording})) {
            return std::nullopt;
        }
        // try get with priority
        if (auto input = GetAvailableInput(playbackType)) {
            return input;
        }
        return std::nullopt;
    }

    std::optional<AudioMux::Input *> AudioMux::GetIdleInput()
    {
        return GetInput({Audio::State::Idle});
    }

    std::optional<AudioMux::Input *> AudioMux::GetActiveInput()
    {
        // first return active routing inputs
        if (auto routingInput = GetInput({Audio::State::Routing}); routingInput) {
            return routingInput;
        }
        for (auto &audioInput : audioInputs) {
            if (audioInput.audio->GetCurrentState() != Audio::State::Idle) {
                return &audioInput;
            }
        }
        return std::nullopt;
    }

    std::optional<AudioMux::Input *> AudioMux::GetInput(const std::vector<Audio::State> &states)
    {
        for (auto &audioInput : audioInputs) {
            if (std::find(states.begin(), states.end(), audioInput.audio->GetCurrentState()) != std::end(states)) {
                return &audioInput;
            }
        }
        return std::nullopt;
    }

    std::optional<AudioMux::Input *> AudioMux::GetInput(const Token &token)
    {
        if (!token.IsValid()) {
            return std::nullopt;
        }

        for (auto &audioInput : audioInputs) {
            // if has token - match or reject
            if (token == audioInput.token) {
                return &audioInput;
            }
        }
        return std::nullopt;
    }

    std::optional<AudioMux::Input *> AudioMux::GetAvailableInput(const audio::PlaybackType &playbackType)
    {
        std::optional<AudioMux::Input *> idleInput;
        std::optional<AudioMux::Input *> overridableInput;

        for (auto &audioInput : audioInputs) {
            auto currentPlaybackType = audioInput.audio->GetCurrentOperationPlaybackType();
            auto currentInputPrior   = GetPlaybackPriority(currentPlaybackType);

            // check busy input
            if (audioInput.audio->GetCurrentState() != Audio::State::Idle) {
                // handle priorities
                if (GetPlaybackPriority(playbackType) > currentInputPrior) {
                    return std::nullopt;
                }
                else if (GetPlaybackPriority(playbackType) <= currentInputPrior) {
                    if (currentPlaybackType == playbackType && IsMergable(currentPlaybackType)) {
                        // merge the sound if needed
                        overridableInput = std::nullopt;
                        break;
                    }
                    overridableInput = &audioInput;
                }
            }
            else {
                idleInput = &audioInput;
            }
        }

        return idleInput ? idleInput : overridableInput;
    }

    const Token AudioMux::ResetInput(std::optional<AudioMux::Input *> input)
    {
        if (input) {
            (*input)->DisableVibration();
            return (*input)->token = refToken.IncrementToken();
        }
        return refToken.IncrementToken();
    }

    uint8_t AudioMux::GetPlaybackPriority(const std::optional<audio::PlaybackType> type)
    {
        const auto &pmap = audio::PlaybackTypePriority;
        if (type && pmap.find(*type) != pmap.end()) {
            return pmap.at(*type);
        }
        return static_cast<uint8_t>(PlaybackType::Last);
    }

    constexpr bool AudioMux::IsMergable(const audio::PlaybackType &type) const
    {
        switch (type) {
        case PlaybackType::None:
        case PlaybackType::Notifications:
        case PlaybackType::KeypadSound:
        case PlaybackType::TextMessageRingtone:
            return true;
        case PlaybackType::CallRingtone:
        case PlaybackType::Meditation:
        case PlaybackType::Alarm:
        case PlaybackType::Multimedia:
        case PlaybackType::Bedtime:
        case PlaybackType::PreWakeUp:
        case PlaybackType::Snooze:
        case PlaybackType::FocusTimer:
            return false;
        }
        return false;
    }
} // namespace audio