// Copyright (c) 2017-2024, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/blob/master/LICENSE.md
#include "AudioMux.hpp"
#include "Audio.hpp"
namespace audio
{
namespace
{
const std::map<PlaybackType, uint8_t> PlaybackTypePriority = {
{PlaybackType::Meditation, 1},
{PlaybackType::CallRingtone, 2},
{PlaybackType::Alarm, 3},
{PlaybackType::Multimedia, 4},
{PlaybackType::TextMessageRingtone, 5},
{PlaybackType::Notifications, 5},
{PlaybackType::KeypadSound, 6},
{PlaybackType::None, static_cast<uint8_t>(PlaybackType::Last)},
};
} // namespace
AudioMux::AudioMux(AudioServiceMessage::Callback callback, size_t audioInputsCount)
: audioInputs(audioInputsInternal)
{
audioInputsCount = audioInputsCount > 0 ? audioInputsCount : 1;
audioInputsInternal.reserve(audioInputsCount);
for (std::size_t i = 0; i < audioInputsCount; i++) {
audioInputsInternal.emplace_back(Input(std::make_unique<Audio>(callback), refToken.IncrementToken()));
}
}
std::optional<AudioMux::Input *> AudioMux::GetRoutingInput(bool force)
{
if (auto input = GetInput({Audio::State::Routing})) {
return input;
}
if (force) {
auto *lowInput = &audioInputs.front();
for (auto &audioInput : audioInputs) {
auto lowestPrio = GetPlaybackPriority(lowInput->audio->GetCurrentOperationPlaybackType());
auto currentPrio = GetPlaybackPriority(audioInput.audio->GetCurrentOperationPlaybackType());
if (currentPrio > lowestPrio) {
lowInput = &audioInput;
}
}
LOG_DEBUG("Routing took over audio input.");
return lowInput;
}
return std::nullopt;
}
std::optional<AudioMux::Input *> AudioMux::GetPlaybackInput(const audio::PlaybackType &playbackType)
{
// if routing or recording we cannot continue
if (GetInput({Audio::State::Routing, Audio::State::Recording})) {
return std::nullopt;
}
// try get with priority
if (auto input = GetAvailableInput(playbackType)) {
return input;
}
return std::nullopt;
}
std::optional<AudioMux::Input *> AudioMux::GetIdleInput()
{
return GetInput({Audio::State::Idle});
}
std::optional<AudioMux::Input *> AudioMux::GetActiveInput()
{
// first return active routing inputs
if (auto routingInput = GetInput({Audio::State::Routing}); routingInput) {
return routingInput;
}
for (auto &audioInput : audioInputs) {
if (audioInput.audio->GetCurrentState() != Audio::State::Idle) {
return &audioInput;
}
}
return std::nullopt;
}
std::optional<AudioMux::Input *> AudioMux::GetInput(const std::vector<Audio::State> &states)
{
for (auto &audioInput : audioInputs) {
if (std::find(states.begin(), states.end(), audioInput.audio->GetCurrentState()) != std::end(states)) {
return &audioInput;
}
}
return std::nullopt;
}
std::optional<AudioMux::Input *> AudioMux::GetInput(const Token &token)
{
if (!token.IsValid()) {
return std::nullopt;
}
for (auto &audioInput : audioInputs) {
// if has token - match or reject
if (token == audioInput.token) {
return &audioInput;
}
}
return std::nullopt;
}
std::optional<AudioMux::Input *> AudioMux::GetAvailableInput(const audio::PlaybackType &playbackType)
{
std::optional<AudioMux::Input *> idleInput;
std::optional<AudioMux::Input *> overridableInput;
for (auto &audioInput : audioInputs) {
auto currentPlaybackType = audioInput.audio->GetCurrentOperationPlaybackType();
auto currentInputPrior = GetPlaybackPriority(currentPlaybackType);
// check busy input
if (audioInput.audio->GetCurrentState() != Audio::State::Idle) {
// handle priorities
if (GetPlaybackPriority(playbackType) > currentInputPrior) {
return std::nullopt;
}
else if (GetPlaybackPriority(playbackType) <= currentInputPrior) {
if (currentPlaybackType == playbackType && IsMergable(currentPlaybackType)) {
// merge the sound if needed
overridableInput = std::nullopt;
break;
}
overridableInput = &audioInput;
}
}
else {
idleInput = &audioInput;
}
}
return idleInput ? idleInput : overridableInput;
}
const Token AudioMux::ResetInput(std::optional<AudioMux::Input *> input)
{
if (input) {
(*input)->DisableVibration();
return (*input)->token = refToken.IncrementToken();
}
return refToken.IncrementToken();
}
uint8_t AudioMux::GetPlaybackPriority(const std::optional<audio::PlaybackType> type)
{
const auto &pmap = audio::PlaybackTypePriority;
if (type && pmap.find(*type) != pmap.end()) {
return pmap.at(*type);
}
return static_cast<uint8_t>(PlaybackType::Last);
}
constexpr bool AudioMux::IsMergable(const audio::PlaybackType &type) const
{
switch (type) {
case PlaybackType::None:
case PlaybackType::Notifications:
case PlaybackType::KeypadSound:
case PlaybackType::TextMessageRingtone:
return true;
case PlaybackType::CallRingtone:
case PlaybackType::Meditation:
case PlaybackType::Alarm:
case PlaybackType::Multimedia:
case PlaybackType::Bedtime:
case PlaybackType::PreWakeUp:
case PlaybackType::Snooze:
case PlaybackType::FocusTimer:
return false;
}
return false;
}
} // namespace audio