// Copyright (c) 2017-2024, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/blob/master/LICENSE.md
#pragma once
#include <cmath>
#include <cstdint>
#include <algorithm>
namespace utils::frontlight
{
#if defined(CONFIG_VERSION_PRO) && (CONFIG_VERSION_PRO == 1)
inline constexpr auto minimumLightOnPercentOffsetValue = 8.0f;
#else
inline constexpr auto minimumLightOnPercentOffsetValue = 16.0f;
#endif
inline constexpr auto minPercent = 0.0f;
inline constexpr auto maxPercent = 100.0f;
inline constexpr auto minBrightness = 1U;
inline constexpr auto maxBrightness = 10U;
inline constexpr float multiplier = (maxPercent - minimumLightOnPercentOffsetValue) / maxBrightness;
static inline float fixedValToPercentage(std::uint8_t value)
{
const float valueScaled =
(static_cast<float>(value) - minBrightness) * multiplier + minimumLightOnPercentOffsetValue;
return std::clamp(valueScaled, minPercent, maxPercent);
}
static inline std::uint8_t percentageToFixedVal(float percent)
{
const float value = (percent - minimumLightOnPercentOffsetValue) / multiplier;
return static_cast<std::uint8_t>(std::round(value + minBrightness));
}
} // namespace utils::frontlight