// Copyright (c) 2017-2024, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/blob/master/LICENSE.md
#pragma once
#include "SynchronizationMechanism.hpp"
#include <gui/Common.hpp>
#include <gui/core/Context.hpp>
#include <mutex.hpp>
#include <chrono>
#include <functional>
#include <memory>
#include <utility>
#include <vector>
namespace service::gui
{
class ContextPool
{
public:
ContextPool(
::gui::Size screenSize,
std::size_t capacity,
std::unique_ptr<SynchronizationMechanism> &&synchronization = getFreeRtosSynchronizationMechanism());
/**
* Peeks the context under specific id
* @param id Context id
* @return Context data
*/
[[nodiscard]] auto peekContext(int id) noexcept -> ::gui::Context *;
/**
* Locks the first available context
* @return A context and its id
*/
[[nodiscard]] auto borrowContext() -> std::pair<int, ::gui::Context *>;
/**
* Locks the context
* @param id Context id
* @return Context data
*/
[[nodiscard]] auto borrowContext(int id) -> ::gui::Context *;
/**
* Checks whether any context is currently locked
* @return True if any context is locked, false otherwise
*/
[[nodiscard]] auto isAnyContextLocked() const -> bool;
/**
* Makes a context (specified by its id) available again.
* @param id Context id
*/
void returnContext(int id);
private:
using ContextIdContainer = std::vector<int>;
[[nodiscard]] auto isAvailable() const noexcept -> bool;
void freeContext(int contextId);
void lockContext(int contextId);
static void removeContextId(std::vector<int> &sequence, int contextId);
static void addContextId(std::vector<int> &sequence, int contextId);
std::vector<std::unique_ptr<::gui::Context>> contexts;
ContextIdContainer lockedContextIds;
ContextIdContainer freeContextIds;
mutable cpp_freertos::MutexStandard mutex;
std::unique_ptr<SynchronizationMechanism> synchronization;
};
} // namespace service::gui