// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include <cstdint> // for uint32_t
#include <map> // for map
#include <string> // for string
#include <vector> // for vector
namespace gui
{
class RawFont;
} // namespace gui
namespace gui
{
/// system font provider
/// loads fonts from discs and build RawFonts to use
class FontManager
{
private:
bool initialized = false;
protected:
std::string fontFolder;
std::string fontMapFile;
std::vector<RawFont *> fonts;
std::map<std::string, std::string> fontMap{};
std::map<std::string, std::string> getFontsList();
RawFont *loadFont(const std::string &font, const std::string &path);
void loadFonts(std::string baseDirectory);
FontManager() = default;
public:
FontManager(const FontManager &) = delete;
void operator=(const FontManager &) = delete;
bool init(std::string baseDirectory);
void clear();
static FontManager &getInstance();
virtual ~FontManager();
[[nodiscard]] auto getFont() const -> RawFont *;
[[nodiscard]] auto getFont(const std::string &fontType) const -> RawFont *;
[[nodiscard]] auto getFont(uint32_t num) const -> RawFont *;
[[nodiscard]] auto getFontByName(std::string_view name) const -> RawFont *;
[[nodiscard]] auto isInitialized() const
{
return initialized;
}
[[nodiscard]] auto getFontName(const std::string &font) const -> std::string;
[[nodiscard]] auto getDefaultFontFamilyName() const -> std::string;
private:
std::string fallbackFontName{};
std::string defaultFontFamilyName{};
std::string defaultFontName{};
[[nodiscard]] auto find(std::string_view name) const -> RawFont *;
};
}; // namespace gui