// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#include <string.h>
#include "VecMap.hpp"
namespace gui
{
VecMap::VecMap()
{
width = 0;
height = 0;
name = "";
type = Type::VECMAP;
}
VecMap::VecMap(uint16_t w, uint16_t h, uint8_t *data) : ImageMap(w, h, data)
{
// add empty vectors for all rows
this->data = new uint8_t[height];
type = Type::VECMAP;
// no data provided - allocat buffer and clear it with white color
if (data == nullptr) {
if (this->data)
memset(this->data, 0x00, height);
}
}
gui::Status VecMap::load(uint8_t *data, uint32_t size)
{
uint32_t offset = 0;
// read width and height of the image
memcpy(&width, data + offset, sizeof(uint16_t));
offset += sizeof(uint16_t);
memcpy(&height, data + offset, sizeof(uint16_t));
offset += sizeof(uint16_t);
memcpy(&alphaColor, data + offset, sizeof(uint8_t));
offset += sizeof(uint8_t);
this->data = new uint8_t[size - 2 * sizeof(uint16_t) - sizeof(uint8_t)];
if (this->data)
memcpy(this->data, data + offset, size - 2 * sizeof(uint16_t) - sizeof(uint8_t));
return gui::Status::GUI_SUCCESS;
}
} /* namespace gui */