// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include "application-call/ApplicationCall.hpp"
#include "AppWindow.hpp"
#include "application-call/widgets/StateIcons.hpp"
#include <gui/input/Translator.hpp>
#include <Rect.hpp>
#include <Image.hpp>
#include <application-call/data/CallWindowState.hpp>
namespace gui
{
class CallWindow : public AppWindow
{
private:
gui::KeyInputMappedTranslation translator;
std::chrono::seconds callDuration = std::chrono::seconds().zero();
bool stop_timer = false;
protected:
// used to display both nnumber and name of contact
gui::Label *numberLabel = nullptr;
// used to inform user about call state of call and display duration of call
gui::Label *durationLabel = nullptr;
gui::SendSmsIcon *sendSmsIcon = nullptr;
gui::MicrophoneIcon *microphoneIcon = nullptr;
gui::SpeakerIcon *speakerIcon = nullptr;
gui::Image *imageCircleTop = nullptr;
gui::Image *imageCircleBottom = nullptr;
call::State state = call::State::IDLE;
utils::PhoneNumber::View phoneNumber;
/**
* Manipulates widgets to handle currently set state of the window.
*/
void setVisibleState();
bool handleLeftButton();
bool handleRightButton();
void setState(call::State state);
public:
CallWindow(app::Application *app, std::string windowName = app::window::name_call);
virtual ~CallWindow();
/**
* Used by application to update window's state
*/
const call::State &getState();
void updateDuration(const utils::time::Duration duration);
void setCallNumber(std::string);
bool onInput(const InputEvent &inputEvent) override;
void onBeforeShow(ShowMode mode, SwitchData *data) override;
bool handleSwitchData(SwitchData *data) override;
void rebuild() override;
void buildInterface() override;
void destroyInterface() override;
bool handleDigit(const uint32_t digit);
void connectTimerOnExit();
void runCallTimer();
void stopCallTimer();
};
} /* namespace gui */