/*
* @file decoderWAV.hpp
* @author Mateusz Piesta (mateusz.piesta@mudita.com)
* @date 06.04.19
* @brief
* @copyright Copyright (C) 2019 mudita.com
* @details
*/
#ifndef UNTITLED1_DECODERWAV_HPP
#define UNTITLED1_DECODERWAV_HPP
#include "decoder.hpp"
namespace audio
{
class decoderWAV : public decoder
{
public:
decoderWAV(const char *fileName);
~decoderWAV()
{}
uint32_t decode(uint32_t samplesToRead, int16_t *pcmData) override;
void setPosition(float pos) override;
private:
using WAVE_FormatTypeDef = struct
{
uint32_t ChunkID; /* 0 */
uint32_t FileSize; /* 4 */
uint32_t FileFormat; /* 8 */
uint32_t SubChunk1ID; /* 12 */
uint32_t SubChunk1Size; /* 16*/
uint16_t AudioFormat; /* 20 */
uint16_t NbrChannels; /* 22 */
uint32_t SampleRate; /* 24 */
uint32_t ByteRate; /* 28 */
uint16_t BlockAlign; /* 32 */
uint16_t BitPerSample; /* 34 */
uint32_t SubChunk2ID; /* 36 */
uint32_t SubChunk2Size; /* 40 */
};
std::vector<int32_t> pcmsamplesbuffer;
WAVE_FormatTypeDef waveHeader;
uint32_t bitsPerSample;
};
} // namespace audio
#endif // UNTITLED1_DECODERWAV_HPP