// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include "CallWindowState.hpp"
#include <SwitchData.hpp>
namespace gui
{
class CallWindowData : public SwitchData
{
call::State state;
public:
CallWindowData(call::State state) : state(state)
{}
[[nodiscard]] const auto &getState() const noexcept
{
return state;
}
};
} // namespace gui