// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#include "KeypadLightWindow.hpp"
#include <application-settings/windows/WindowNames.hpp>
#include <OptionSetting.hpp>
namespace gui
{
KeypadLightWindow::KeypadLightWindow(app::ApplicationCommon *app,
app::settingsInterface::KeypdBacklightSettings *settings)
: BaseSettingsWindow(app, window::name::keypad_light), keypadLightSettings(settings)
{
const auto keypadBacklightState = keypadLightSettings->getKeypadBacklightState();
switch (keypadBacklightState) {
case bsp::keypad_backlight::State::activeMode:
isActiveSwitchOn = true;
break;
case bsp::keypad_backlight::State::off:
isActiveSwitchOn = false;
break;
}
setTitle(utils::translate("app_settings_display_keypad_light"));
}
void KeypadLightWindow::switchHandler(bool &toggleSwitch)
{
toggleSwitch = !toggleSwitch;
if (isActiveSwitchOn) {
keypadLightSettings->setKeypadBacklightState(bsp::keypad_backlight::State::activeMode);
}
else {
keypadLightSettings->setKeypadBacklightState(bsp::keypad_backlight::State::off);
}
refreshOptionsList();
}
auto KeypadLightWindow::buildOptionsList() -> std::list<gui::Option>
{
std::list<gui::Option> optionsList;
optionsList.emplace_back(std::make_unique<gui::option::OptionSettings>(
utils::translate("app_settings_display_keypad_light"),
[&](gui::Item &item) mutable {
switchHandler(isActiveSwitchOn);
return true;
},
[=](gui::Item &item) {
if (item.focus) {
this->setNavBarText(utils::translate(style::strings::common::Switch), nav_bar::Side::Center);
}
return true;
},
this,
isActiveSwitchOn ? gui::option::SettingRightItem::On : gui::option::SettingRightItem::Off));
return optionsList;
}
} // namespace gui