// Copyright (c) 2017-2022, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#include "IdleOperation.hpp"
#include "Audio/Profiles/ProfileIdle.hpp"
namespace audio
{
IdleOperation::IdleOperation([[maybe_unused]] const std::string &filePath) : Operation(nullptr)
{
supportedProfiles.emplace_back(Profile::Create(Profile::Type::Idle), true);
currentProfile = supportedProfiles[0].profile;
}
audio::RetCode IdleOperation::SetOutputVolume(float vol)
{
return RetCode::Success;
}
audio::RetCode IdleOperation::SetInputGain(float gain)
{
return RetCode::Success;
}
} // namespace audio