~aleteoryx/muditaos

muditaos/module-audio/Audio/decoder/DecoderMP3.hpp -rw-r--r-- 1.8 KiB
a405cad6Aleteoryx trim readme 6 days ago
                                                                                
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// Copyright (c) 2017-2025, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/blob/master/LICENSE.md

#pragma once

#include "Decoder.hpp"
#include <minimp3_ex.h>

namespace audio
{
    class DecoderMP3 : public Decoder
    {
      public:
        explicit DecoderMP3(const std::string &filePath);
        ~DecoderMP3() override;

        auto decode(std::uint32_t samplesToRead, std::int16_t *pcmData) -> std::int32_t override;

        auto setPosition(float pos) -> void override;
        auto rewind() -> void override;

      private:
        std::unique_ptr<mp3dec_ex_t> dec;
        std::unique_ptr<mp3dec_io_t> io;

        // Callback for when data needs to be read from the client.
        //
        // pUserData   [in]  The user data that was assigned to mp3dec_io_t and family.
        // pBufferOut  [out] The output buffer.
        // bytesToRead [in]  The number of bytes to read.
        //
        // Returns the number of bytes actually read.
        //
        // A return value of less than bytesToRead indicates the end of the stream. Do _not_ return from this callback
        // until either the entire bytesToRead is filled or you have reached the end of the stream.
        static auto mp3Read(void *pBufferOut, std::size_t bytesToRead, void *pUserData) -> std::size_t;

        // Callback for when data needs to be seeked.
        //
        // pUserData [in] The user data that was assigned to mp3dec_io_t and family.
        // offset    [in] The number of bytes to move, relative to the origin. Will never be negative.
        //
        // Returns whether the seek was successful.
        //
        // The offset will never be negative. It relates to the beginning position.
        static auto mp3Seek(std::uint64_t offset, void *pUserData) -> int;
    };
} // namespace audio