// Copyright (c) 2017-2024, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/blob/master/LICENSE.md
#pragma once
#include "Encoder.hpp"
namespace audio
{
class EncoderWAV : public Encoder
{
public:
EncoderWAV(const std::string &filePath, const Encoder::Format &frmt);
~EncoderWAV();
std::uint32_t Encode(std::uint32_t samplesToWrite, std::int16_t *pcmData) override final;
private:
using WAVE_FormatTypeDef = struct
{
std::uint32_t ChunkID; /* 0 */
std::uint32_t FileSize; /* 4 */
std::uint32_t FileFormat; /* 8 */
std::uint32_t SubChunk1ID; /* 12 */
std::uint32_t SubChunk1Size; /* 16*/
std::uint16_t AudioFormat; /* 20 */
std::uint16_t NbrChannels; /* 22 */
std::uint32_t SampleRate; /* 24 */
std::uint32_t ByteRate; /* 28 */
std::uint16_t BlockAlign; /* 32 */
std::uint16_t BitPerSample; /* 34 */
std::uint32_t SubChunk2ID; /* 36 */
std::uint32_t SubChunk2Size; /* 40 */
};
void HeaderInit(const WAVE_FormatTypeDef &pWaveFormatStruct);
void HeaderUpdate();
std::uint8_t pHeaderBuff[44] = {0};
};
} // namespace audio